

Speaking through the report, Starbreeze CEO Bo Andersson-Klint said " We're greatly looking forward to bringing System Shock 3 to players world wide in our collaboration with Otherside Entertainment and Warren Spector's team." Following from the quote, it was revealed that Starbreeze would recoup 120% of their $12 million investment before shifting down to a modest 50% cut of the game's profits. Nightdive Studio Swaps Over To Unreal Engine 4 For The Latest System Shock Remaster Trailer There's a good amount of the crew behind the original System Shock and its sequel, too. The team showed off a pre-alpha demo in the Unity Engine back in 2016, but Nightdive has since shifted over to the Unreal Engine, a move the company describes as "a choice that we don’t regret and one that has worked out for us.In development over at Otherside Entertainment under the watchful eye of industry veteran Warren Spector, the team consists of those well-versed in the evolution of classics into their current modern-day iterations like Deus Ex and Thief. After receiving funding, though, the project expanded into a complete recreation of the game, with new concepts and features.


Nightdive's Kickstarter was originally conceived as a "faithful reboot" of the original game for modern hardware, following the more limited "Enhanced Edition" which Nightdive released on GOG in 2015. Now, in a new interview with PC Gamer, Nightdive Studios Business Development Director Larry Kuperman says the project is back on track, with an "expectation" of a launch in "probably Q1 of 2020." Developer Nightdive Studios officially put the project on hiatus last month, citing a loss of focus and a too-ambitious project scope. The project has since switched to the Unreal Engine.Īn effort to revamp the classic 1994 space station thriller System Shock for a new generation has hit a few stumbles since raising $1.35 million via Kickstarter in 2016. An early Unity Engine demo of Nightdive's reboot work from 2016.
